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Printing out your W2 Form using C# and .NET

发表于2001/12/25 9:28:00  2280人阅读

Printing out your W2 Form using C# and .NET
Submitted By User Level Date of Submission
Mike Gold Intermediate 08/07/2001

Source Code: W2FormMG.zip

Fig 1.0 - PrintPreview of the W2 Form

If you are a C# programmer, before you run out and buy that latest version of your favorite tax program, you may want to consider this useful article on form creation.  This article covers a fairly practical aspect of using a computer - dealing with forms.  The concepts in this article can be used to create any Form Application so that you can design forms that you can Fill Out, Open, Save, Print and Print Preview.  Below is the simple UML design of our W2 Form Filler Application:

 

Fig 1.1 - UML Doc/View Design of W2 Form App reverse engineered using WithClass 2000

The first step to creating the form is to scan in the Form and convert it to a .gif file.  You can also get most forms these days electronically from the .gov sites that supply them.  Once you've got the form in a .gif (or jpeg or whatever),  you can apply it to your form as an image background.   Simply set the forms BackgroundImage property to the gif or jpeg file that you scanned in.  Now you are ready to set up the forms edit fields.  This form only uses TextBoxes and CheckBoxes.  The TextBoxes overlay the whitespaces for all the places you would normally fill in the form and have names that are appropriate for the particular field on the form. The property window for a TextBox is shown below:

Fig 1.2 - Property window of a TextBox in the Form

The BorderStyle for all textboxes are set to none and the background color(BackColor) is set to the color of the form.  

With Checkboxes you need to do a bit of extra work.  Since you can't eliminate the border of a checkbox, we needed to go into the jpeg file of the form and remove the checkboxes, so we could place the real checkboxes in the form.  You can us MSPaint and the little eraser utility to do this easily enough.  The properties of the checkboxes are shown below:

Fig 1.3 - Property window of a Checkbox in the Form

You need to choose the FlatStyle to be Flat for the Checkbox, so the checkbox looks like a checkbox on a typical government form rather than that fun 3d look.

Once we've put all our window controls on the form, we need to set the tab order.  This is done by clicking on the form and going into the View menu, then choosing Tab Order.

Fig 1.4 - Choosing Tab Order from the View Menu

Once you've chosen the Tab Order menu item, you'll notice your form light up with a bunch of boxed numbers.  Click in each box in the order you want users to traverse your form.

Now we can get down to some good old-fashioned C# coding (well not that old-fashioned yet ;-).  This application handles many aspects of C# .NET coding (serialization, printing, print preview).  We are only going to talk about printing in detail in this article, because, well, it's the most interesting.  Printing requires that you have a PrintDocument object added to the form.  We've also added a PrintDialog object and a PrintPreview Dialog Object.  It's much less expensive and time consuming to test printing in the print preview window so you should try to get this working first.  The PrintPreview code is shown below:

privatevoid PreviewMenu_Click(object sender, System.EventArgs e)
{
 PrintPreviewDialog printPreviewDialog1 = new PrintPreviewDialog();
 printPreviewDialog1.Document = this.printDocument1 ;  // Attach PrintDocument to PrintPreview Dialog
 printPreviewDialog1.FormBorderStyle = FormBorderStyle.Fixed3D ;
 printPreviewDialog1.SetBounds(20, 20, this.Width, this.Height);  // enlarge dialog to show the form
 printPreviewDialog1.ShowDialog();
}

Listing 1 - Code for Print Preview

Both printing and print preview use the same event to print the form.  They both use the PrintPage event from the print document.   All printing code is performed in this routine.  The printing is done into a Graphics object which is passed into the print page event arguement:

privatevoid printDocument1_PrintPage(object sender, System.Drawing.Printing.PrintPageEventArgs e)
{
 DrawAll(e.Graphics);   // Pass the Graphics Object (or better known as the Device Context)  to the Draw routine
}

Listing 2 - Code For Printing a Page

The DrawAll routine is in two parts.  The first part prints the image scaled to fit on the printed page.  The second part cycles through all the controls and prints the text or check mark contained within each control.  The program uses the position of the textboxes and checkboxes, along with the scaling factors, to position the filled-in information on the form:

privatevoid DrawAll(Graphics g)
{

// Create the source rectangle from the BackgroundImage Bitmap Dimensions
  RectangleF srcRect = new Rectangle(0, 0, this.BackgroundImage.Width,  BackgroundImage.Height);

// Create the destination rectangle from the printer settings holding printer page dimensions
  int nWidth = printDocument1.PrinterSettings.DefaultPageSettings.PaperSize.Width;
  int nHeight = printDocument1.PrinterSettings.DefaultPageSettings.PaperSize.Height;
  RectangleF destRect = new Rectangle(0, 0, nWidth, nHeight/2);

//  Draw the image scaled to fit on a printed page
   g.DrawImage(this.BackgroundImage, destRect, srcRect, GraphicsUnit.Pixel);

//  Determine the scaling factors of each dimension based on the bitmap and the printed page dimensions
//  These factors will be used to scale the positioning of the contro contents on the printed form
 float scalex = destRect.Width/srcRect.Width;
 float scaley = destRect.Height/srcRect.Height;

  Pen aPen = new Pen(Brushes.Black, 1);

//  Cycle through each control.  Determine if it's a checkbox or a textbox and draw the information inside
//  in the correct position on the form

   for (int i = 0; i < this.Controls.Count; i++)
   {
   // Check if its a TextBox type by comparing to the type of one of the textboxes
  
  if (Controls[i].GetType() == this.Wages.GetType())
       {
            // Unbox the Textbox
           TextBox theText = (TextBox)Controls[i];

            // Draw the textbox string at the position of the textbox on the form, scaled to the print page
           g.DrawString(theText.Text, theText.Font, Brushes.Black, theText.Bounds.Left*scalex, theText.Bounds.Top * scaley, 
                         new
StringFormat());
       }

     if (Controls[i].GetType() == this.RetirementPlanCheck.GetType())
      {
            // Unbox the Checkbox
          CheckBox theCheck = (CheckBox)Controls[i];


            // Draw the checkbox rectangle on the form scaled to the print page
          Rectangle aRect = theCheck.Bounds;
          g.DrawRectangle(aPen, aRect.Left*scalex, aRect.Top*scaley, aRect.Width*scalex, aRect.Height*scaley);
   
            // If the checkbox is checked, Draw the x inside the checkbox on the form scaled to the print page
          if (theCheck.Checked)
             { 
                     g.DrawString("x", theCheck.Font, Brushes.Black,
                     theCheck.Left*scalex + 1, theCheck.Top*scaley + 1, new StringFormat());
             }
          } 

       }   

}

Listing 3 - Drawing routine for drawing the form to the printer or the print preview

The actual printing onto a printer begins in the routine below.  This routine brings up the print dialog and if the user accepts, it prints the form onto the printer using the PrintPage event previously discussed:

privatevoid menuItem2_Click(object sender, System.EventArgs e)
{
// Attach the PrintDialog to the PrintDocument Object
  printDialog1.Document = this.printDocument1;

// Show the Print Dialog before printing

 
  if (printDialog1.ShowDialog() == DialogResult.OK)
   {
    this.printDocument1.Print(); // Print the Form
   }

}

Listing 4 - Printing Menu Event for printing to the printer

Serialization

You may want to browse through the rest of the code to see how serialization is done.  This project uses a Document/View archictecture.  The W2Document Class handles persistence for the form(reading/writing) and the W2Document is made serializable by the [Serializable()] attribute inside the class.  The read and write routines use the BinaryFormatter Class  in combination with the File Class to serialize and deserialize the information extracted from the form.

Improvements

I think that the project could be made much more useful if the code was ported to the Web Form.  Then someone could create an application with C# running code-behind that outputted the Web Form information into a database rather than a file.  Then maybe government, hospitals, insurance companies, law firms and all other businesses dealing with "form-bureaucracy" could get more easily organized ;-) through .NET.


About the Author:Mike Gold is President of Microgold Software Inc. and Creator of WithClass 2000 a UML Design Tool for C#.   In the last few years Mike has consulted for companies such as Merrill Lynch and Chase Manhattan Bank in New York.  He is been active in developing Visual C++ Applications for 10 years and looks forward to the possibilities in C#. You can reach him at techsupport@microgold.com.

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