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深入分析J2ME平台MIDP低级事件处理机制

发表于2004/6/25 20:16:00  2371人阅读

      在前面的文章中我们讲述了如何实现CommandListener和ItemStateListener接口来完成高级事件处理。但是来自于键盘输入的低级事件是不能由Command来完成的。你必须继承Canvas类并覆盖其中的方法来完成低级事件的处理。

      通常低级事件的处理是为了满足游戏开发的需要,因为游戏开发相关的问题非常复杂。因此不在这里进行阐述,有兴趣的朋友可以和我索要相关的游戏开发资料。MIDP定义了如下键值在Canvas类内

  • KEY_NUM0
  • KEY_NUM1
  • KEY_NUM2
  • KEY_NUM3
  • KEY_NUM4
  • KEY_NUM5
  • KEY_NUM6
  • KEY_NUM7
  • KEY_NUM8
  • KEY_NUM9
  • KEY_STAR
  • KEY_POUND
  • 这些都是按键基本值,当然有些手机是触摸屏的。事件的传递是通过如下方法来实现的。

  • protected void keyPressed(int keyCode)
  • protected void keyReleased(int keyCode)
  • protected void keyRepeated(int keyCode)
  • protected void pointerPressed(int x, int y)
  • protected void pointerDragged(int x, int y)
  • protected void pointerReleased(int x, int y)
  • protected void showNotify()
  • protected void hideNotify()
  • protected abstract void paint(Graphics g)
  • commandAction() method of the CommandListener interface
  • 开发者应该继承Canvas类的同时覆盖相应的方法来实现低级事件的处理,低级事件的处理是连续的、串行的,在前面的事件返回之前后面的事件不会执行,当然也有例外,你可以参考API doc得到答案。下面是一个例子,它的功能就是在屏幕上显示出你按下键的键值,界面非常简单因此没有抓图。代码如下所示:
    //LowLevelMIDlet.java

    import javax.microedition.lcdui.Display;
    import javax.microedition.midlet.MIDlet;
    import javax.microedition.midlet.MIDletStateChangeException;

    /*
     * Created on 2004-6-24
     *
     * TODO To change the template for this generated file go to
     * Window - Preferences - Java - Code Style - Code Templates
     */

    /**
     * @author P2800
     *
     * TODO To change the template for this generated type comment go to Window -
     * Preferences - Java - Code Style - Code Templates
     */
    public class LowLevelMIDlet extends MIDlet
    {

        private Display display;
        private KeyCanvas keyCanvas;

        /*
         * (non-Javadoc)
         *
         * @see javax.microedition.midlet.MIDlet#startApp()
         */
        protected void startApp() throws MIDletStateChangeException
        {
            // TODO Auto-generated method stub
            display = Display.getDisplay(this);
            keyCanvas = new KeyCanvas();
            display.setCurrent(keyCanvas);

        }

        /*
         * (non-Javadoc)
         *
         * @see javax.microedition.midlet.MIDlet#pauseApp()
         */
        protected void pauseApp()
        {
            // TODO Auto-generated method stub

        }

        /*
         * (non-Javadoc)
         *
         * @see javax.microedition.midlet.MIDlet#destroyApp(boolean)
         */
        protected void destroyApp(boolean arg0) throws MIDletStateChangeException
        {
            // TODO Auto-generated method stub

        }

    }

    //KeyCanvas.java

    import javax.microedition.lcdui.Canvas;
    import javax.microedition.lcdui.Command;
    import javax.microedition.lcdui.CommandListener;
    import javax.microedition.lcdui.Displayable;
    import javax.microedition.lcdui.Graphics;

    /*
     * Created on 2004-6-25
     *
     * TODO To change the template for this generated file go to
     * Window - Preferences - Java - Code Style - Code Templates
     */

    /**
     * @author P2800
     *
     * TODO To change the template for this generated type comment go to Window -
     * Preferences - Java - Code Style - Code Templates
     */
    public class KeyCanvas extends Canvas implements CommandListener
    {
        private String key = "Press any key";

        /*
         * (non-Javadoc)
         *
         * @see javax.microedition.lcdui.Canvas#paint(javax.microedition.lcdui.Graphics)
         */
        protected void paint(Graphics g)
        {
            // TODO Auto-generated method stub
            g.setColor(255, 255, 255);
            g.fillRect(0, 0, getWidth(), getHeight());
            g.setColor(0, 0, 0);
            g.drawString(key, getWidth() / 2, getHeight() / 2, Graphics.TOP
                    | Graphics.HCENTER);

        }

        public void keyPressed(int keyCode)
        {
            key = keyCode + " is pressed";
            repaint();
        }

        public void keyReleased(int keyCode)
        {
            key = keyCode + " is released";
            repaint();
        }

        /*
         * (non-Javadoc)
         *
         * @see javax.microedition.lcdui.CommandListener#commandAction(javax.microedition.lcdui.Command,
         *      javax.microedition.lcdui.Displayable)
         */
        public void commandAction(Command arg0, Displayable arg1)
        {
            // TODO Auto-generated method stub

        }

    }

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