### 二叉树数据结构 BinTree.h

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//    //
//   二叉树数据结构  BinTree.h       //
//    //
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#include<iostream.h>

template<class Type>class BinTree;

template<class Type>
class TreeNode
{
protected:
friend class BinTree<Type>;
TreeNode():lchild(NULL),rchild(NULL){}
Type data;
TreeNode *lchild;  //左，右子树
TreeNode *rchild;
};

template<class Type>
class BinTree
{
friend void BinTree_PRE(BinTree<Type>& BinTreeOPP);  //友元函数
friend void BinTree_INO(BinTree<Type>& BinTreeOPP);
friend void BinTree_POS(BinTree<Type>& BinTreeOPP);
friend void BinTree_Destroy(BinTree<Type>& BinTreeOPP);
public:
BinTree():root(NULL){}
void CreatTree();               //创建二叉树,主过程
void CreatTree(TreeNode<Type>* child,int k); //子过程
void PreTree(TreeNode<Type> *point);     //先序遍历二叉树
void InoTree(TreeNode<Type> *point);  //中序遍历二叉树
void PosTree(TreeNode<Type> *point);  //后序遍历二叉树
void Destroy(TreeNode<Type> *point);     //销毁二叉树
bool ISEmpty();
protected:
TreeNode<Type>* root;
};

template<class Type>
void BinTree<Type>::CreatTree()
{
CreatTree(root,1);
}

template<class Type>
void BinTree<Type>::CreatTree(TreeNode<Type>* child,int k)
{
TreeNode<Type>* point;
point=new TreeNode<Type>;
cout<<"输入节点数据项 :";
cin>>point->data;
switch(k)
{
case 1: root=point; break;
case 2: child->lchild=point;break;
case 3: child->rchild=point;break;
}

char temp;
cout<<"该"<<point->data<<"节点是否有左子树 Y / 任意键 :";
cin>>temp;
if(temp=='y'||temp=='Y')
{
CreatTree(point,2);
}

cout<<"该"<<point->data<<"节点是否有右子树 Y / 任意键 :";
cin>>temp;
if(temp=='y'||temp=='Y')
{
CreatTree(point,3);
}
}

template<class Type>
void BinTree<Type>::PreTree(TreeNode<Type> *point)
{
if(point!=NULL)
{
cout<<" "<<point->data;
PreTree(point->lchild);
PreTree(point->rchild);
}
}

template<class Type>
void BinTree<Type>::InoTree(TreeNode<Type> *point)
{
if(point!=NULL)
{

InoTree(point->lchild);
cout<<" "<<point->data;
InoTree(point->rchild);
}
}

template<class Type>
void BinTree<Type>::PosTree(TreeNode<Type> *point)
{
if(point!=NULL)
{

PosTree(point->lchild);
PosTree(point->rchild);
cout<<" "<<point->data;
}
}

template<class Type>
bool BinTree<Type>::ISEmpty()
{
return root==NULL;
}

template<class Type>
void BinTree<Type>::Destroy(TreeNode<Type> *point)
{
if(point!=NULL)
{
Destroy(point->lchild);
Destroy(point->rchild);
delete point;
}
}

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